- Software is complex. Fred Brooks (of Mythical Man-Month fame) described the complexity very well in his seminal article No Silver Bullet, and concluded that there is nothing in sight that can make software significantly easier to work with within the next decade — in the years since, we still haven't seen any "silver bullet", and there is no hope on the horizon. In theory, software is deterministic and thereby "merely" complicated, but the advent of multi-processing has reduced this argument. There are also ways of using formal logic to identify and categorize each and every possible state of a program, but this is not feasible for anything beyond a few thousand SLOC.
- People are complex. People are definitely not machines. Given the same input on two different days, they can react very differently, for no apparent reason. For an in-depth discussion, you can dip a toe into the field of social complexity.
- Coding is design, not manufacturing. The blueprint of software is not the design spec, but source code. From the source code, the manufacturing process — compiling, linking, smoke testing, packaging, deploying etc. — is very deterministic and can be carried out quickly and cheaply by computers. Translating the design spec into source code is detailed design, and requires creative thinking as well as a sense for details and, in any non-trivial project, collaboration skills.
- Software development is not a repeatable activity. If you give the same requirement to the same coder twice, he will either copy-paste the previous code and be done in no time, or he will rewrite the code as it should have been written the first time. If you give the same requirement to two different coders, the difference in time can be 3x (some people say 10x).
- Software estimates are uncertain. This should be clear from points 1-4. Also check out Barry Boehm's work on the "cone of uncertainty" and Steve McConnell's books on estimation. To be sure, some technological domains are more predictable than others, but few domains can be predicted more than say 4 months ahead, and the general trend is towards lower and shorter predictability, i.e. higher uncertainty. (There are ways to cope with this, including working with estimate ranges, or using the wisdom of crowds.)
- Having targets lowers your performance. When estimates have inherent, non-trivial uncertainty, you are unlikely to ever be on schedule: in other words, you are either early or late compared to target. Running late, some people take risks and cut corners in order to meet the target, while others wear themselves down by working overtime. Both strategies result in mistakes and defects that will have to be fixed later, making people even more late. (People are seldom early: this is because if you deliver ahead of time, you will be punished with tighter schedules in the next project. Smart people don't repeat that mistake.)
- Software can be split in smaller, still valuable pieces. You are not forced to implement a software system bottom-up. In fact you can take a piece of end-user functionality and write only the code necessary to make that piece work. The smaller piece you work on, the higher the overhead though, as you may have to implement large pieces of functionality below the surface. However there are methods for identifying user needs and then splitting the functionality so that the most important needs are covered first (e.g. story mapping, feature injection and impact mapping). This means that the early end-user functionality pieces, which are costly, also can have high value. This is supported by the Pareto principle: 20% of the work gives 80% of the value.
- Estimates are not goals. (We are for the moment disregarding the question of whether estimates are accurate or not.) Estimates are a means for managing and synchronizing assumptions and expectations. By giving and taking estimates, we might get closer to a joint understanding of the system to build and of its complexities. Our goal should however be to get as much value (features) as we can in the shortest possible time (lowest cost), and in this we should be limited only by the laws of physics, not by the agreements of man.
- Managing scope is easier than managing time or cost. This is because of how the iron triangle (cost, scope, time) fits together. In a typical software development project, costs are mainly wages and other personnel-related costs, and they are inexorably linked with time. Adding or removing people (changing the cost) has an impact on time, as the throughput of the team will drop (see The Mythical Man-Month by Fred Brooks). Similarly, changing the time constraint has an impact on the cost. Thus the only remaining variable is scope. Luckily, as per point 7, managing the scope is easier than one might think.
- Flow is your friend. The law of large numbers says that when you get enough samples, the variations tend to cancel out. If you can split your work down to the level of < 1 day, you are in the green.
This is a preliminary list of assumptions, based on a couple of hours of work. I reserve the right to update them in the future. Maybe some of them will be proven wrong, who knows.
Getting to the "practices of No Estimates" is not something I will attempt today.
However, it can be noted that these assumptions are in direct contrast with some of the traditional assumptions, to wit:
- Developing software is to translate design specifications into source code
- Software estimates are essential
- Setting targets is the only way to get stuff done
- Software is valuable only when it's (almost) complete - there is no value in getting halfway
- Estimates help define the price tag, which is then written into a contract
- Buying software is much like buying a car or a house - "this is what I want, what's the price tag?"
- Software development is engineering, and it is repeatable
- People with similar skill sets (roles) are interchangeable
- A competent engineer can pick up a new project in a matter of days
I think these differences in assumptions are what makes it so difficult to hold a conversation about No Estimates. No Estimates is only a few years old, it's still emerging and doesn't have a Body of Knowledge to rely on. We may know something more when the book is done.